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Skeleton rig · part slicing · mesh posing · WindSeeker
1. Load Image
📷 Which picture gives the best result? ✓ full body✓ waist up, hands in✗ arms cut off
  • Whole body, facing the camera, arms held away from the body (T or A pose), hands and feet in the picture.
  • What is not in the picture cannot appear later. No hands in the picture means no hands when the performer raises a hand.
  • Not a full-body picture? Set Figure (under Save Rig) to Waist up or Head & shoulders.
  • Waist up: keep the whole arms with the hands inside the frame, or have the arms down along the body. An arm that is cut off by the edge moves like a stump — better erase the half arm (Paint → Remove) or choose Head & shoulders.
  • Head & shoulders: only the head and the face move.
  • Plain background in a color the character does not have. A large, clear face (eyes and mouth easy to see).
  • Photos of people: face the camera with a neutral face and a closed mouth, even light, no hat, glasses or hair over the face; fitted, plain clothes. Set Picture (under Save Rig) to Photo of a person before you split. The head, neck, chest, shoulder and face points are then placed for you (on this computer, nothing is uploaded) — check them and drag any point that is off. Photos of real people are portrait-only for now: use a head-and-shoulders picture — the head turns, the face moves with its own lips, eyelids and eyebrows, the body leans; arms and legs stay still.
  • Drawings and dolls with clear limbs move more cleanly than photos of people in wide clothes.
Making a portrait with an AI image generator? Copy the prompt and change the parts in [brackets]:
Realistic studio close-up portrait of [a young woman], head and shoulders, facing the camera straight on, head upright and not tilted, the whole head with all of the hair and both shoulders inside the frame with margin above the head. Neutral face, mouth closed, eyes open looking at the camera, [hair tied back] so ears and neck are clear, no glasses, no hat. Sharp, large, clearly visible eyes and mouth. Plain seamless light grey background, soft even frontal lighting.
Background tolerance 12
A solid-color background is removed automatically on load. Raise the tolerance if a halo remains; lower it if dark hair or clothing gets eaten. If part of the background stays (brush strokes, a shadow, a second color), press the button above and click what is left.
2. Mode
Skeleton
Paint
Face
Pose
Drag the skeleton points onto the character.
3. Skeleton Points
Save Rig and Split into Parts also remember your work in this browser: open the same image again and the skeleton, mask and face points come back by themselves. Nothing is uploaded.
Next: drop the downloaded files into Cutout Animator to animate with keyframes, or into Live Puppet to perform with your camera.
Joint overlap / cap radius auto
🎯 Per-part reach
How far each part reaches from its bones. Higher = the part claims a wider area (e.g. the head covering the hair).
View
Welcome! Load a PNG from the left panel. Skeleton points are placed automatically; then you correct them.
Tips
Mode 1: Edit Skeleton • Drag the points to the right places
• "Auto Fit" gives you starting positions
• When done, switch to "Pose" mode to animate
Character Info
No image loaded yet.

🎬 Timeline